PS5, PS5 Pro and Xbox Series reveal strengths, weaknesses and ray tracing differences. Is the Pro version worth it?
More than anything, it looks like Resident Evil Requiem is continuing the trend of 60 fps gaming being the floor. Even on the ...
PCWorld reports that Microsoft’s new DirectX ray tracing updates could deliver performance boosts of 40-90% through Shader ...
Digital Foundry named PlayStation 5 Pro the best platform for Capcom’s Resident Evil Requiem, highlighting why the console’s enhancements matter for image quality and frame pacing. The analysis cites ...
Today we are back with another extensive game analysis - this time looking at Marvel's Guardians of the Galaxy. It uses the Dawn engine (from the Deus Ex series) and offers ray tracing as well as DLSS ...
The recently released Shader Model 6.9 brings Microsoft's official take on Shader Execution Reordering (SER) out of preview. Nvidia and a few game developers have already ...
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
Don’t expect ray tracing in Battlefield 6. Electronic Arts is officially skipping ray tracing in Battlefield 6 in a bid to maintain solid in-game performance for all players. In an interview with ...
Requiem looks incredible on PS5 and PC, holding steady at or above 60 fps with ray tracing, or upwards of 100 fps when favoring performance.