As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I'm daunted by the task of playing someone who literally oversaw the development ...
While many a Magic: The Gathering player have found themselves exhausted by the sheer rapidity with which the game continues to release new products, head designer Mark Rosewater says that the ...
A new Universes Beyond set comes out and becomes a lightning rod for criticism and dissatisfaction from a section of the fandom, then an “in-universe” set follows, bringing some respite and unity to ...
Making a Magic: The Gathering card is a long process. To go from an idea to an actual piece of paper in a player’s hand takes years, with each one being discussed, tweaked, tested, proofread, ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. "The fact that the Universes Beyond sets are doing well says there's ...
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
io9 recently got a look at what to expect from Wizards of the Coast's biggest crossover yet—and found plenty to appeal to fans of Magic and Final Fantasy alike. Reading time 7 minutes Magic: The ...
Magic: The Gathering is having an even bigger moment than usual this year, thanks to a lot of attention around its splashy crossovers and its rapid rollout of sets. But with that attention, there’s ...
At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards. David Lumb is a senior reporter covering mobile and ...
In an air-conditioned tent on a sweltering Los Angeles day at Summer Game Fest, I sat down to play a hand of the card game Magic: The Gathering and drew a handful of characters from Final Fantasy.